Monkey Madness Osrs Quest Reward

The quest has a large amount of hype surrounding it and has been labled as OSRS’s only Grand Master quest, the highest quest difficulty this version of RuneScape has seen. The requirements for starting/completing Monkey Madness 2 are shown in the picture to the left. Quest journal changes: 'On Garkor's advice, I disguised as a Karamjan monkey and proposed an alliance with Awowogei. Having Proved my worthiness by rescuing a monkey from Ardougne Zoo, I earned Awowogei's favour.' Final Chapter. The sergeant will give you.

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King Narnode Shareen, king of the Gnomes, sent the 10th Squad to decommission the shipyard on the eastern coast of Karamja. However, the 10th Squad has not reported back, and King Narnode believes that something is amiss. Can you find out what happened to the squad?

Table of Contents

  • Essential Info
  • Extras
  • Related Links
      [{'link':'113','title':'Ape Atoll','type':'resource','order':0}]


Official Briefing

Quest Release Date: 06 December 2004

The King of the northern gnomes, Narnode Shareen, is once again in need of your help. He recently decided to send an envoy of his Royal Guard, the 10th squad, to oversee the decommissioning of the gnome-owned ship-building facilities on the eastern coast of Karamja.

It has been quite some time since the 10th squad were dispatched and they have been deemed missing in action.

Can you unravel the mystery behind the deception? Can you separate the truth from the lies? Can you decide for yourself what is real and what is not?

Warning: This is a challenging and arduous quest. Only the most hardened of adventurers need apply.

Essential Info

Start Point

Begin by speaking to King Narnode Shareen in the Grand Tree.

Required

  • Skills: Ability to defeat a level 100 Jungle Demon
  • Quests:The Grand Tree, Tree Gnome Village
  • Items: 1x Ball of Wool, 6x Banana, 1x Gold Bar, 1x Monkey Bones or Monkey Corpse (must be from Karamja), 1x Monkey Dentures*

* Indicates an item that is obtained during this quest.

Recommended

  • Skills: 43 Prayer
  • Quests: None.
  • Items: 1x Amulet of Glory, 5-6x Antipoison, Armour, 200,000x Coins, 1x Falador Shield 3, 1x Food (Shark or better), 2-3x Prayer Potion, 1x Ring of Duelling, Super Energy Potions or Explorer's Ring (3), Weapon

Ratings

  • Difficulty: Master
  • Length: Very Long

Getting Started

To start just speak to King Narnode Shareen who is found in the Grand Tree of the Tree Gnome Stronghold. He says that he has sent the 10th Squad to destroy Glough's shipyard in Karamja, but they haven't returned. Tell him that you'll help and he will give you a Gnome Royal Seal.

Go upstairs to the top of the tree and ride the glider to Karamja with the Seal in your backpack (Gandius on the Pilot's map).

With the Gnome Royal Seal in your inventory, head north of the landing spot and enter the shipyard (from the Grand Tree quest). You will need to show your Royal Seal to be able to enter.

Speak to G.L.O. Caranock in his office hut, who will say that the fleet never made it there. Fly back to the Grand Tree (Ta Quir Priw on the map) and talk to the king again.

Gnome Hangar

Go to the first floor (second floor using the American floor numbering system) and talk to Daero at Burberry's bar. He will bring you to the hangar, and after he and Waydar speak for a bit, talk to Daero again.

He says that you'll need to wait for 'reinitialization' to be completed before the gliders will fly. You will need to complete a puzzle to finish the process. Search the crates nearby for some Spare Controls, which show you what the finished puzzle should look like.

Operate the Reinitialization Panel to the south of Daero to see the puzzle, which is un-arranged. You need to slide the puzzle pieces to make the scene shown in the Spare Controls. Start from the top at the left and work your way down to the bottom row, going row per row. If you really can't seem to solve the puzzle, find Glough in his house to the north of the Gnome Agility Course, and pay him 200,000gp to do the puzzle for you. After that, you just need to move one piece to finish it.

After completing the puzzle, the room will shake and the gliders will unfold, talk to Daero and Waydar then go gear up because here is where it starts!

Note: If at any time you wish to leave the hangar, you can do so by using the Gnome Teleport Device to the south in the hangar, you will be teleported close to the gnomeball field.

Crash Island

Now is the time to put on your Monkey Madness Survival gear.

You will encounter many powerful monsters (mostly monkeys) that will pack a punch to low levels. These monsters will attack with either melee or range, so wear some good melee armour (or at least the best melee armour you have). Wearing either range or magic armour will mean that at one point you will have your weakness exploited, so avoid doing that if possible. A ring of life may be useful here as well in case something goes awry.

Your inventory should contain the following things at all times:

  • One click teleport (if something goes wrong)
  • Food. Take the cheapest food that heals you best. For example, if at your hitpoints monkfish and lobsters heal the same, take the lobsters over the monkfish. This will prevent you from wasting any money on food.
  • Saradomin brews can be helpful here, particularly with low lifepoint players. They heal 500 life points a dose, meaning they heal 2000 life points per inventory slot. High healing food may only heal 500-600 life points per inventory slot for those players, hence Saradomin Brews will help you much more than regular food (although, as a warning, the brews do lower your offensive stats).
  • Optional: Energy Potions and Anti-Poison potions. Energy potions will help you as you will be running around a lot. Anti-Poison potions will help as many inhabitants of Ape Atoll are poisonous; however the posion encountered here is not hard hitting.

When you have geared up talk to Daero at Blurberry's bar to go to the hangar again and talk to Waydar there. Say that you're ready to go and you'll land on Crash Island near Karamja. For more info about the area, check out the Ape Atoll Guide.

Now talk to Lumdo there who at first refuses to help you. Talk to Waydar, and he will convince him and bring you to Ape Atoll.

Meanwhile... you'll see a Foreman and G.L.O. Caranock arguing and plotting at the shipyard...

Ape Atoll

You'll find yourself on Ape Atoll, head northwest through the jungle and follow the cliff towards the pass. Put your Protect From Missiles Prayer on and try to get through, you'll be instantly knocked unconscious from arrows but at least you won't get any damage that way, but it won't protect you from poison.

You'll wake up in jail with three members of the 10th Squad, and two Gorilla Guards. Don't approach the fence while they're near, or you'll be punched (they have a range of two squares and hit through the fences much like using a halberd).

Talk to the three gnomes there to get some more information and take your time to see the guard's pattern. When both guards are at the north side of the room, pick the lock and hide to the west of the cell (do not attack the posionous spider outside the cell).

When the guard is going to the other gorilla, run out the door behind him without being noticed. Once outside you head immediately to the north (right) into the tall grass and hide there.

Tip: Hiding in the grass works a lot better in low detail mode, some grass will not hide you in high detail mode.

When you are in the grass, the monkeys can't see you and hence not attack you. Now find Karam. He is just barely north of the crafting shop. You can see the crafting shop if you look east of the jail on your minimap. He is running around in the grass and camouflaged in the same color so it can be hard to spot him at first, but you'll find him (hovering your mouse around the area can help).

After talking to him head to the temple and go southeast to a small building, the King's Throne Room. To get there go in between this building and the temple as shown on the map, not the other way! Otherwise you will be knocked unconscious by ninja monkeys and you'll find yourself back in jail. Always move around the village and never through it! When you get there talk to Garkor, the squad leader, who needs you to rescue his three men and to talk to Zooknock about a disguise.

Quest

Now its time to get a few things before seeing the mage. Head to the Depot to the west and enter through the back door. (never go through the town, always go around it)
When you are inside search the Depot but don't go out the shaded area or you will get ko'ed by the ninja monkeys. Search the crate in the southeast corner to find a secret entrance, go down the entrance (Some damage will be dealt because of falling down) and then search the crate in the northwest corner for an M'Amulet Mould.

Go back upstairs to the Depot and walk over to the east side. Search the stack of two crates that is just inside the lightly shaded area of the floor, but be careful to search the crates from the darker part of the floor or you will be knocked unconscious by Ninja Monkeys and find yourself back in prison. After you correctly search the crates you should find some Magical Monkey Dentures.

Now teleport out of Ape Atoll and refill your supplies. If you can't teleport, you can climb out of the cave and you'll find yourself in house close to the gates. Get out of the house and RUN back towards the sergeant, then RUN past the graveyard, climb up the ladder and then jump off the ledge to find Lumdo. However, it's STRONGLY advised to teleport to Al Kharid and use the glider there to get back to the Grand Tree due to the chances of getting caught while leaving the Ape Atoll are extremely high.

The Mage

Getting to the mage is the most dangerous part of the quest and you'll have to do it at least two times. For this part it is strongly advised to wear the gear suggested above. You will also need to bring your gold bar, Monkey Dentures, and M'Amulet mould.

When you have everything, head back to Ape Atoll and enter the dungeon in the south of the jungle. It's a very long cavern full of Zombie Monkeys and Skeleton Gorillas, traps and falling rocks. Hiding under the ledges when the screen shakes avoids the falling rocks but it is better to just take the damage and make a run for it. Have the Protect from Melee Prayer on all the time to protect you from the zombies and skeletons, this is a multi-combat zone so they will swarm you. The traps and falling rocks will still hit and poison you through your prayer but you'll be safe from the skeletons and zombies.

The spike traps in the ground are marked with 5 black dots on the floor, when you walk over them you will get damaged and poisoned. Try to avoid them as much as possible.

At the end, you'll meet up with Zooknock, the squadron mage. He needs a Gold Bar, the Magical Monkey Dentures and the M'Amulet Mould to make a monkey speak amulet. Give them to him and he will give you your M'Amulet Mould back and an Enchanted Gold Bar.

You will need to bring these to the Temple on Ape Atoll later on to make the Amulet. Now it's the best to teleport back to Al Kharid and take the glider there back to the Grand Tree. If you can't do that use Home Teleport, and if that is impossible too you can go back through the Tunnel climb up and head back to Lumdo.

The Greegree

Restock and recharge your prayer (if you use a Ring of Duelling you can restore fast in the Duel Arena), take the Ball of Wool, Enchanted Gold Bar and the M' Amulet Mould with you as well as the normal Monkey Madness Survival Gear.

Head to the town the usual way by getting captured and then head to the temple. Inside the temple use your Protect from Melee Prayer, the guards can easily hit 150+ and it's a multi-combat zone. You can also restore your prayer here at the big gorilla (Marimba) statues. Don't let the gorillas trap you here as they will swarm you and you can't walk through them! The only spot where they can successfully trap you is at the stairs and the trapdoor. If this happens go down or up and wait a while until the guards have resumed their normal pattern.

Go through the trap door downstairs and use the Gold Bar on the Fire Walls near the entrance to make an M'Speak Amulet, use a Ball of Wool on it and wear it. Watch out for the zombie monkeys below. As six or seven of these undead monkeys can attack one player at a time, they can drastically lower your life points even with prayer. It is suggested you have a substantial amount of life points before entering the trapdoor.

Now head to the Monkey Child in a Banana grove in the northwest of the city. Don't forget to go around the village and not through it. To get to him go counterclockwise around the city, then go into the building that's just east of where the Child is. Don't try to run all the way to the western side of the house as you have a good chance of the Aunt seeing you and calling in the Ninja Monkeys. Speak to the Child when his aunt has walked just south out of the grove and is standing by the fence.

So pick 10 Bananas for him (just tell him those are 20, he can't count) at the banana tree patch near the gate of the town and give them to him. Wait a few seconds or talk to him a few times to learn his Aunt has given him the toy. You will then ask for and receive his new toy. He'll give you a Monkey Talisman.

Obtain a Monkey Corpse or Bones (both will work) from a Karamja Monkey on Karamja by killing it by either ranging, meleeing or maging it, and bring both the Corpse or Bones and Talisman to the Mage the same way as before. You are also able to buy the bones. After doing so, you'll now be able to transform into a monkey.

Advantages of being a Monkey:

  • Nothing will attack you on Ape Atoll! (So you can now run around, chop mahogany and teak, safely on the Atoll)
  • You can use the big gate without being target practice and ending in jail.

Note: Always have one spot free in your inventory when wielding a monkey greegree. If you leave Ape Atoll and have no free spaces in your inventory, you will drop the greegree. Also it is best to use a teleport device now, since you can't cast spells in monkey form.

Monkey Alliance

From now on, always stay in Monkey form on Ape Atoll. Go back to the Sergeant Garkor. He wants you to make an alliance between the Karamja Monkeys and Marim Monkeys. Talk to the Elder Guard and he says that you need Kruk's permission to enter. Speak with Kruk, the monkey who shouts to open the gates when you enter in monkey form. He can be found near the gates up the second hill. To get to him, go just west of the bamboo gate after you have gone through and then follow the path up to a ladder, go up the ladder and across the bridge, then go down the next ladder. Once there you will find Kruk.


Kruk will take you to the Monkey King, Awowogei , and he wants you to bring back a monkey from the Ardougne Zoo.

Go to the Ardougne Zoo with your Greegree and M'Speak Amulet, transform into a monkey and talk to the monkey minders outside... you'll be put in a cage! Talk to a monkey and promise to free it, it will then climb into your backpack. To get out again just revert to normal form and talk to the monkey minders.

After a lame excuse about how you got in they will let you out with the monkey in your backpack.

Now WALK (Warning: do not teleport OR log out! If you do that you will no longer have the monkey in your inventory!) to the Grand Tree and get back to Awowogei. He will think about the alliance.

Go back to the Sergeant and he will give you the 10th Squad Sigil. Don't wear this until you're ready to defeat the Jungle Demon!

When you lose this sigil you can get a new one from Waymottin who is one of the gnomes standing next to Zooknock the mage, so you will have to go through the whole tunnel again if you happen to loose the sigil. Don't forget you can do this in monkey form and thus avoid all combat, but not the traps and falling rocks.

Tip: When you receive the sigil from Waymottin, drop the sigil and talk to him again. He will give you another sigil. Pick the sigil you dropped up, and you will have two of them in your inventory. In case you die fighting the monster at the end of the quest, you will have an extra sigil, and you won't need to traverse the long cave to obtain another.

Final Fight

Although this level 100 Demon has been feared for year when you follow the tactics in this guide and have at least 37 Prayer for the much needed Protect from Magic Prayer you will be fine and the Demon will be dead in no time.

What you Need

For this you should bring food that heals you maximum lifepoints (similar to on the Atoll) and your best gear you have in your bank. Bringing stat boosting potions will be essential to lower levelled players and if you plan on praying bring one prayer potion. A ring of life is also recommended as it will get you out of dire situations. For the cannon method, expect to use at least 100 cannonballs. It is possible to do this without the recommended level 37 prayer, however players under level 90 will have trouble with this demon if no prayer is used.

As soon as you wear the sigil, switch to run. When the screen shakes, which should be a short while after you wear the sigil (this is to save that extra prayer point) turn on Protect from Magic.

Tactics

1. Safe Tactic

Note: In the current combat system this method takes quite some time (the Demon has 15,000 life points) and is not suggested.
As soon as Garkor is done talking, make a run for the nearest bridge. Cross it, and run over to the corner nearest to the members of the 10th squad. Be careful of spike traps along the way! Once at the corner, the Demon will be unable to mage you, so it's safe to turn off your protection prayer. From this viewpoint you should also be able to see the Demon's hp. Now is the slightly tougher part. Wait for the gnomes to weaken the Demon until its hp bar is nearly completely red. If you miss the timing, the demon will regenerate and you'll have to do this again.

As soon as you see the hp bar turn red. run back out (don't forget your protect from magic) and try to K.O. the Demon with some quick hits. The best place to do this is on the bridge that you ran out from earlier. The demon will be unable to melee you and your Protect from Magic will take care of the rest.

Note: You are unable to range or mage from the ledges, but you can do that on the bridges to the same effect. Let the gnomes do all the hard work for you, don't risk your life weakening it in the beginning!

2. The Hard Way

Make sure your Protect from Magic Prayer is on then start auto casting or ranging. Sip from your Prayer Potion when needed and above all keep distance! Don't let him hit you with melee. As a ranger you could use poisoned arrows to hurt the demon even harder, with Ava's Machine you can reclaim your arrows easily.

3. The Hard(er) Way

If using Range or Magic isn't working out, you can always try melee. This is a bit harder considering you will not protected from one attack. You should pray against the magic attack (in melee armour you are weak to magic given the combat triangle) and grind it out. If you are still having trouble, try the below option.

4. Cannon

Make sure your Protect From Magic Prayer is turned on and take distance from the Demon to make sure it doesn't hit you with melee. Set up your cannon, load and fire it. Now you can wait and in the meantime range or mage it or you could hide behind the statue where the demon can't mage you. When needed go reload your cannon, don't forget to turn your prayer back on and be sure to stay clear of its melee attacks! This is by far the easiest way but also the most expensive.

Completing the Quest

Once the Jungle Demon is dead, speak to Garkor, and then Zooknock. He will teleport you to the west coast of Ape Atoll, just north of the gates. Head back to the Tree Gnome Stronghold where you can talk to the king and receive your reward.

Rewards

  • 3 Quest Points
  • 3 Cut Diamonds 10,000gp Ability to transform into different monkeys - kill the Monkeys you want and bring their remains and a Talisman (1,000gp from the Magic Shop) to the Gnome Mage. Ability to use Marim shops and steal from Ape Atoll Stalls. Ability to speak to monkeys. Ability to buy and wield a Dragon Scimitar - 100,000gp in the Scimitar Shop. Access to the Ape Atoll Agility course.

Extras

Additional Reward

Speak with Daero to get 35,000 experience in Strength and Constitution or Attack and Defence. You will also receive 20,000 experience in the 2 skills you didn't choose.

Published on: February 23, 2007 02:07 AM UTC by Salmoneus
Updated on: February 14, 2014 12:31 AM UTC by Sobend
Difficulty: MasterRequirements: HardLength: Very Long

Start location: You start the quest at the Grand Tree. Talk to King Narnode Shareen. He gives you a Royal Gnome Seal.

Requirements:

Other: Prayer level 43 highly recommended, Able to Defeat a Level 100 Demon.

Items: 1 Gold bar, 1 Ball of wool, Monkey bones or Corpse (from Karamja monkeys, monkeys can be killed with long range attacks. Corpses only appear after starting the Tai Bwo Wannai Trio quest).

Suggested:

Antipoisons, Prayer potions, loads and loads of GOOD food Sharks recommended when fighting Jungle Demon), Plank (spawns in ruined house west of dungeon entrance), Energy potion (or Strange fruit or equivalent such as Purple sweets) for maintaining energy while running through dungeon, Ardougne teleports, a Super set (Super attack, Strength and Defence potion). (It's an excellent idea to make more than one Monkeyspeak amulet and Talisman in case you die, so try to get two of each enchanted.)

Monsters: Must fight Jungle Demon (level 100).
Avoid combat if possible:

Monkey Madness Quest Rewards Osrs

  • In Town:Monkey Guard (level 128), Padulah (level 149), Archer Monkey (level 120)
  • In dungeon:Skeleton (level 112), Zombie Monkey (level 104), Zombie Monkey (level 108)
  • In jungle (all poisonous!):Scorpion (level 38), Jungle Spider (level 126), Snake (level 24), Spider (level 1)

NPCs: Awowogei, Daero, Elder Guard, G.L.O. Caranock, Garkor, King Narnode Shareen, Kruk, Lumdo, Monkey Child, Waydar, Zooknock

Walkthrough hide »

Chapter 1

You are to investigate the disappearance of the 10th squad.

Take the gnome glider (top floor) to Gandius and head north to the shipyard. Attempt to open the gate and show the gnome seal to the shipyard worker, head to the house to the south and talk to the gnome in the house, G.L.O. Caranock. He tells you that the 10th squad never reached the shipyard and that the squad might have been blown away by the wind to the south. Report back to the king and the king will give you orders to be taken to the new Tree Guardian, Daero.

Bank
Grand Tree
Required:Narnode's orders
Suggested:Antipoison, *lots* of good food)

Daero is located on the first floor (second floor for USA) of the Grand Tree at the bar towards the south-east. Daero blindfolds you and brings you to an underground chamber.

Head south to a reinitializing panel and solve the sliding puzzle. The answer (shown above) is also found in the crate beside the panel. This puzzle can be solved the same way Treasure Trail puzzles are solved. On the other hand, if you really can't solve the puzzle you can pay Glough 200,000 gp to solve it so that you only need to move the final piece (find him at his treehouse south-east of the Grand Tree ramp entrance). If you have to leave, or if you die later in the quest, you can return to the hangar by speaking to Daero in the bar where you met him.

Chapter 2

Quest journal changes: 'I have found that the 10th Squad were indeed blown off course and never reached the shipyard. I am currently on a mission for King Narnode Shareen to investigate their whereabouts.'

You land on an island and find the crashed gliders of the 10th squad. Speak to the gnome there (Lumdo) and request that he bring you to Ape Atoll. The gnome will refuse so speak to the Wing Commander and he will order the gnome to bring you to Ape Atoll.

Quest journal changes: 'I have made contact with the rest of the 10th Squad, who are stranded on an island called Ape Atoll.'

Warning: Be aware that as a human on Ape Atoll everything will attack you and most things are poisonous. When you reach the island you will be near the boat at the south-east corner. Head north-west and go northwards. You will be shot down by the archers and jailed.

In the jail, stand back from the cell door - the guards hit 100-200 damage if they can reach you, even if you are still in your cell! Carefully watch the guard's route and pick-lock the cell door when the guard heads east past your cell to change shifts.

When the guards change shifts, dash out of the jail and head north to the tall grass. (Players recommend using the low detail game mode to find suitable grass for hiding.)

Stay in the tall grass as much as possible to avoid recapture. You must stay out of the line-of-sight of the Monkey archers all through the town. Move east and run south and then east past the temple (big building to the north-east with an altar - you cannot run around the north edge). You should find yourself south-east of the temple and north of the sergeant of the 10th squad, Garkor.

Talk to Garkor and he will ask you to go and see the mage of the squad.

This next part is tricky as there is some open space to cross where the archers might spot you, sending you to jail again. Also, the large gorillas guarding this building cannot be walked through, so your character will delay too long if you click past them. Be sure to turn on 'run', click only straight line unblocked paths until you pass the gorillas on your way west, and try to move to grass spots for cover.

Head west to the house with the trapdoor in the middle. Go in through the back door (south side). Do NOT step in the centre area (a different colour floor) and AVOID THE TRAP DOOR! If you go near it you will get jailed again. Stick to the walls of the house and search the crates inside. Be sure to click short distances to walk, in straight lines only, or the game may walk you out onto the middle of the floor.

From the outside edge of the room, carefully get near the chest closest to the trapdoor (the crate set at an angle on the east side) without walking on the centre floor. Search it and get some magical monkey talking entures (getting an extra is a good idea).

Carefully find the crate with a hole at the bottom in the very south-east corner of the room. Go down the hole and head north-west. There will be about 6 crates in the north-west corner. Search the crates to find a monkey amulet mould (again, one extra might be helpful). Now head west out of the crate room and climb up the rope in the next chamber. Climbing out of the rope in the crate room will instantly send you to jail.

Alternatively, you can take this time to teleport out and refresh your food/potions.

Bank
Anywhere
Required: One Gold bar and one Monkey denture (If you want to make more bring additional Gold bars and Monkey dentures); M'amulet mould
Suggested:Energy potion (or equivalent such as Purple sweets), Antipoison, food and Prayer potions for a long run through hazardous territory; a Plank is helpful for two of the traps; and a teleport. (A Ball of wool is optional at this point for those who wish to run back out of the dungeon, but teleporting is advised.)

Go back to Ape Atoll again (talk to Daero in the Grand Tree bar) and head west, looking out for a dungeon entrance ('!' sign on mini-map).

Osrs Monkey Madness 2 Quest Rewards

Click here to see the
Marim Dungeon Map

Go down the dungeon and follow the tunnel (head north at the first intersection).

Tips in the dungeon:

  1. Turn off auto-retaliate and turn on run. You'll take the least damage if you just keep moving. Use energy potions or strange fruit - it's a long run.
  2. Keep protect against melee prayer on at all times!
  3. Every now and then the screen will start shaking. When that happens you can run for shelter under one of the ledges, but the damage unsheltered will only be 20-30 LP. (Traps can be hidden under ledges, too!)
  4. Look out for traps on the floor.
  5. There are 2 traps which you can pass by using a plank - one is hidden under a ledge.

You will find the mage Zooknock at the end of the tunnel. Talk to him and he will tell you about the amulet and talisman. Use the gold bar, dentures and amulet mould on him. He will enchant the bar and return it to you. Repeat if you brought more than one gold bar. Leave the dungeon (teleport or walk out).

If you wisely chose to teleport out rather than running the dungeon again, refresh your resources.

Bank
Anywhere
Required: A Ball of wool for each enchanted gold bar; M'amulet mould
Suggested:Antipoison, food, Prayer potions

Head back to the monkey village by getting shot down and jailed again. Using the same method as before to escape from the prison, hide in the grass and head east towards the temple. Go in (make sure protect against melee is on).

Look for a trap door to the east in the temple and climb down it (might be a bit tough because these gorilla NPCs block your way, so be creative. Note you can recharge your prayer at the idol on the north wall of the temple.)


When you descend, you should notice 2 walls of flame in the dungeon, in the north-east and south-east corners. (The rest of this dungeon is for other purposes; disregard it.) Use the enchanted bar on either wall of flame and then use the ball of wool on the amulet. Wear the amulet.

Head back up the rope and try to escape (again the NPCs will block your way, so try climbing the ladder and escaping from the upper floor, where there is a ladder to the south).

Using the grass for cover and staying on the north edge of town, head back to the north of the jail again and move west. You should find a small courtyard with a few banana trees in it. Observe the Monkey's Aunt, who has a certain walking route - she'll call the guards if she sees you. Wait for her to go into the house, then talk to the little monkey child and claim you are his uncle. While watching out for the aunt, pick a few bananas (5 or 6) and give them to the little monkey (he wants more but can't count).

Then, head north to hide and wait for the aunt to go to the little monkey and head back to the house again. Keep talking to the little monkey (may take several times) and the monkey will tell you that the aunt has given him a toy.

Ask for the toy and you will get a monkey talisman. Teleport out.

Kill a monkey on Karamja if you don't have the monkey corpse (or bones) yet.

Bank
Anywhere
Required: Karamja Monkey bones or Corpse; Monkey talisman, M'speak amulet (bank any extras)
Suggested:Energy potion (or equivalent such as Purple sweets, Antipoison, food and Prayer potions for a long run through hazardous territory; a Plank is helpful for two of the traps; and a teleport.

Monkey Madness Osrs Quest Reward Xp

Head back to Ape Atoll again and run through the long dungeon path to the mage Zooknock. Use the monkey corpse (or bones) and the talisman on him and he will give you a magical greegree. When you hold the greegree you will transform into a monkey. When you are a monkey you will not be attacked by anyone or anything on Ape Atoll.

Quest journal changes: 'I have been working with Sergeant Garkor and High Mage Zooknock to create items which will allow me to spy on the monkeys: an amulet of monkey speak and a monkey greegree.'

Chapter 3

It's easier to teleport out and return to the island rather than try to leave the dungeon, as it holds hazards even for a monkey.

Bank
Anywhere
Required:Monkey greegree, M'speak amulet (bank any extras)
Suggested:Antipoison and an Ardougne teleport.

Upon arriving at the island again, equip your greegree right away so you cannot be poisoned or attacked. Head back into the village (north-north-west) with your monkey speak amulet equipped. Go to Sergeant Garkor again and talk to him. Then, approach the high elder guard to the south, who tells you how to get permission to see the king.

You will need to find the captain who can be located to the south-west of the village. You can go up to the west ledge where the monkey archers are guarding the village entrance. Use the tower to get to the other side to find the captain, Kruk.

Upon talking to the monkey leader, Awowogei, he will request that you rescue a fellow monkey from the Ardougne zoo.

Go to the Ardougne zoo and transform into a monkey. Talk to the Monkey Minder and he will lock you up. Talk to a monkey in there and tell him to get into your backpack. Then transform back into a human and talk to the Monkey Minder. He will get you out of the cage. Do not teleport or use the Spirit Trees or you will lose the monkey.

Bank
Anywhere
Required:Monkey, Monkey greegree, M'speak amulet (bank any extras)
Suggested:Antipoison and a teleport.

Go back to Ape Atoll, change into your disguise, and bring the monkey to the monkey leader. Then talk to Sergeant Garkor.

Quest journal changes: 'On Garkor's advice, I disguised as a Karamjan monkey and proposed an alliance with Awowogei. Having Proved my worthiness by rescuing a monkey from Ardougne Zoo, I earned Awowogei's favour.'

Final Chapter

The sergeant will give you a 10th squad sigil and tell you to get prepared. Don't lose it - getting a replacement requires a trip all the way through the dungeon. Don't wear the sigil before you're ready to fight the demon (pot up, have weapons and armour equipped, etc.) Teleport out and bank items you don't need, such as the extra sigil, your valuable greegree and monkeyspeak amulet; you don't want to have to obtain them again if you die!

When you have finished your preparations, refreshed your stats, equipped your armour and weapons, and packed decent food and potions (and a quick teleport for emergencies!), you can go to this battle from anywhere in RuneScape. Just wear a sigil and you will be teleported to the jungle demon.

The demon can do up to 320 damage with either melee or magic, so watch out. Because this demon hits hard, a Ring of life may fail to protect you. One possibility is to fight the demon with melee armour and the Protect against Magic prayer on. However, if you have a decent ranged level, you can range the demon easily. You shouldn't try to use magic; the demon is highly protected from it. The demon will recover some of its life points when it's low, so do high damage to it and kill it quickly.
Some players run over the bridges and let the gnomes do the hard work (you must do some damage or the demon will regenerate when dead), but the demon isn't that hard to beat on your own, either. Additionally, one can stand back and range the demon while protecting from magic to remain safe, as the demon will not move unless it cannot reach you with magic. Note that bringing a cannon could help speed things up.
When the demon is defeated, the mage will teleport you to the ground.

From here it's best to teleport out and make your way back to the gnome stronghold. If not teleporting, keep in mind that completing the demon battle does not make you immune from ape attack while in your human form. Head east towards the boat and go back to the wing commander who will bring you back to the gnome stronghold. Talk to King Narnode Shareen to end the quest.

Reward

  • 10,000gp
  • 3 Diamonds
  • Ability to wield a Dragon scimitar
  • Approach Daero to train you in Attack/Defence and Strength/Constitution (35,000 exp each for the skills you choose, and 20,000 exp each for the others)
  • 2 Treasure Hunter keys

Quest points: 3

This quest is a requirement for:

Tips, Tricks & Notes

  • It's said to be easier to find tall grass that will hide you if you play Runescape in the low detail mode.
  • If you get stuck in Ape Atoll city without teleporting devices, you can always use the home teleport in your magic book. There is also a ladder in the south-eastern corner of the village that will lead you to a place where you can jump and exit the city.
  • If you lose the sigil before defeating the demon, you can get one back from Waymottin (who is at the end of the Marim Dungeon). Might as well get several, just in case.
  • If you lose a monkey greegree or monkey speak amulet, the only way to get it back is to get it again by following all of the steps that you did originally.
  • Keep your greegree for the Recipe for Disaster quest. RFD requires 3 different greegrees, so consider bringing the proper bones (and an equal number of monkey talismans) with you on any visit to Zooknock in the dungeon. It's easiest (but still difficult!) to navigate the dungeon as a monkey.
  • Wielding a monkey greegree and wearing an M'speak amulet, you can use any of the shops in Marim (in addition to food, crafting items, scimitars and runes, they also sell spare quest items: talismans, dentures and amulet moulds, but the stock of dragon scimitars will be zero until you complete the quest.)
  • After the quest, it is possible to purchase a Dragon scimitar from the scimitar shop on Ape Atoll or the monkey at the Varrock sword shop for 100,000 gp.

Credits

Written by: Luke281913
Thanks to: Areshamasaki, Baffler, bluehooloovo, cia assasin2, coldoldgold, Cowman_133, Ddraiggoch06, flint1314, Haybo89, Jaffy1, joelove, Kaphias, Ks Jeppe, Kwimbob, loo5e kill3r, Mo602, nowaynoah0, pokemama, prncesgodiva, Rien_Adelric, shasta_sms, SmokyOrb, sotis5, SportsGuy, Squalling, Sy_Accursed, Tapdawg, typat, Warriormonkx


Last updated: 31-Aug-2013

Monkey Madness Osrs Quest Reward Exp

RuneScape 2007
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