Monkey Madness Quest Guide 2007
Examine: It's a monkey in your backpack. As you look it pokes you. | Weight: 15.00 kg | ||
Members: Yes | Quest item: Yes | Tradeable: No | Stackable: No |
High alchemy: 0 gp | Low alchemy: 0 gp |
Location: | Obtain in Ardougne zoo by persuading one of the captive monkeys to hop into your backpack. You must first get a keeper to put you in the monkey cage by wielding a monkey greegree and wearing your M'speak amulet. |
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Uses: | Take it to King Awowogei as part of Monkey Madness quest. It can also be released on Karamja. Doing so will give you Thieving XP equivalent to twice your level. For example, a player with 99 Thieving will receive 198 Thieving XP when a monkey is released on Karamja. |
Notes: | It will disappear if you try to teleport or use Spirit Trees while carrying it. While riding in your pack, the monkey will interrupt you at various times with dialogue (so avoid combat situations!) If you are wearing your M'speak amulet, you may hear it say:
If you Drop the monkey, it appears as a level 3 Monkey with a Talk-to option. Choose it to say: 'Hello there, monkey.' It responds 'Are we there yet??' and you'll say 'Not quite yet ... you should get back in my backpack now.' If you have food in your inventory, it may eat some. |
Links: | Monkey Madness Quest |
Tags: | Quest |
Credits: | Baffler, Bluud, iLiB, jmerrick343, knittinqueen, pokemama |
Last updated: 15-Aug-2014 |
RuneScape 2007 |
Find this page on the Internet Archive with a date as close to Aug 10, 2007 as possible. |
Monkey Madness Quest Guide 2007
- Monkey Madness Zerker. I saw a quest guide and he had 2 options. Strenght and agility or strenght and defence or something. Ive to pick the agil one?
- Monkey Madness is a quest in the Gnome quest series and the sequel to The Grand Tree. It involves helping Narnode Shareen once again by tracking down the missing 10th Squad. The majority of the quest is set on Ape Atoll, an island inhabited by civilised but unfriendly and high-level monkeys.
A lot of people with pures have asked 'How on earth did you do Monkey Madness!' This Guide is a detailed explanation of the hard parts of Monkey Madness (not the easy ones, you can use Monkey Madness Zybez Guide here guide for that). The most common questions are answered here. 2.0 General Monkey Madness Tips.
Monkey Madness 2 Guide
I think this may help you with the Jungle Demon.
Monkey Madness and Range
50+ Range (60+ Range Highly Reccomended)
43+ Prayer highly reccomended
Items to bring
1 Prayer Pots(4)
1 Super Defense Pot(4)
Best food you can get
Best D` Hide armor you can use.
Mithril Arrows or Better
Monkey Madness and Magic
50+ mage (59+ Mage Reccomended)
43+ Prayer highlly reccomended
Items to Bring
1 Prayer Pot(4)
1 Super Defense Pot(4)
2 Wizard Mind Bombs
Best Food you can get
Full Blue/gold/black Mystic
Air Staff or Air Battle Staff
1,000 fire runes and 200 Death runes if you have 59+ Mage or use best fire spell.
Monkey Madness and Melee (Extremly Hard)
60+ Attack - Needed
60+ Strength - without this you'll be hopeless.
60+ Defense - Very powerful when being hit by melee damage (Jungle Demon can deal up to 30 damage in a hit so beware)
49+ Prayer
Items to Bring
4 Prayer Pots(4) - Without these you have a 75% chance of death.
3 Super Defense Pots(4)
Sharks or better food
Full Rune or Full Granite or Better
Best Weapon you can use - Cannot be a 2 Handed Weapon
Do not use Melee unless it is neccesary, it is the worst to use on Monkey Madness. Range is the best but if you prefer mage go right ahead.
All this is just reccomended for the final fight on the Jungle Demon.
Monkey Madness and Range
50+ Range (60+ Range Highly Reccomended)
43+ Prayer highly reccomended
Items to bring
1 Prayer Pots(4)
1 Super Defense Pot(4)
Best food you can get
Best D` Hide armor you can use.
Mithril Arrows or Better
Monkey Madness and Magic
50+ mage (59+ Mage Reccomended)
43+ Prayer highlly reccomended
Items to Bring
1 Prayer Pot(4)
1 Super Defense Pot(4)
2 Wizard Mind Bombs
Best Food you can get
Full Blue/gold/black Mystic
Air Staff or Air Battle Staff
1,000 fire runes and 200 Death runes if you have 59+ Mage or use best fire spell.
Monkey Madness and Melee (Extremly Hard)
60+ Attack - Needed
60+ Strength - without this you'll be hopeless.
60+ Defense - Very powerful when being hit by melee damage (Jungle Demon can deal up to 30 damage in a hit so beware)
49+ Prayer
Items to Bring
4 Prayer Pots(4) - Without these you have a 75% chance of death.
3 Super Defense Pots(4)
Sharks or better food
Full Rune or Full Granite or Better
Best Weapon you can use - Cannot be a 2 Handed Weapon
Do not use Melee unless it is neccesary, it is the worst to use on Monkey Madness. Range is the best but if you prefer mage go right ahead.
All this is just reccomended for the final fight on the Jungle Demon.