Monkey Madness Quest Walkthrough Youtube
Jan 29, 2016 Runescape Monkey madness quest guide walkthrough with live commentary in the Oldschool servers. OSRS Monkey Madness 1 Quest Guide for Pures on Old School RuneScape - Duration: 43:25.
- Head to the Grand Tree in the Tree Gnome Stronghold and ask King Narnode Shareen why he seems worried. You will then follow him down into the foundations of stronghold, where he will tell you that the Grand Tree's health is deteriorating for some reason. Offer your help and he tell you to take a Bark sample and a Translation book, which he gives you, to one of the Grand Tree's creators named Hazelmere.
Note: The easiest way to reach the Tree Gnome Stronghold is by using the Spirit Tree transportation system (requires completion of the Tree Gnome Village quest) or the Hot Air Balloon transportation system (requires completion of the Enlightened Journey quest). - Hazelmere can be found on the top floor of his house, on the small island east of Yanille. Although you cannot understand him at first, you will still give him Bark sample. Upon your request, Hazelmere will then give you a message. Use the Translation book to translate the Hazelmere's scroll. The message when translated says: 'A man came to me with the King seal. I gave human Daconia rock and Daconia rocks will kill trees!'
Note: Beware of Jungle spiders (level 86) near Hazelmere's house. The easiest way to reach the small island is by using the Fairy Ring code CLS (after the completion of Fairy Tale Part II quest). Other options are to teleport to the Castle Wars arena using a Ring of duelling, or to teleport to Yanille using the Watchtower teleport spell (requires 58 Magic and completion of the Watchtower quest), Yanille/House tab and Lunar Port Khazard spell. - Return to King Narnode Shareen at the Tree Gnome Stronghold and tell him what the message says by picking each line from the list of lines. You may have to select 'none of the above' if you cannot find the line on the list. The king will then send you off to Glough to inform him about the situation
Note: The easiest way to reach the Tree Gnome Stronghold is by using the Spirit Tree transportation system (requires completion of the Tree Gnome Village quest). - Walk down the ramp to the south of Grand Tree and climb up the ladder to the east of it to reach Glough's house. Inform him of what the king said. He will say that he will take care of it and that you should report back to King Narnode Shareen.
- Head back to the Grand Tree where King Narnode Shareen will tell you that they have already caught the perpetrator. Ask him if you may see the prisoner. The king will then give you permission to visit him and tell you that the prisoner can be found on the top floor of the Grand Tree. Climb the nearby ladder to the top floor and talk to Charlie, the prisoner. He will tell you that he did what Glough told him to. Charlie will then suggest that you search Glough's house for evidence.
- Open search the cupboard in Glough's house to find Glough's journal. Read it and accuse Glough of killing the tree. He will be furious and imprison you. Whilst in the prison, Charlie will suggest that you to talk to the Foreman of the Shipyard and will give away the password to 'Ka-Lu-Min' to make the Shipyard workers think that you are working for Glough. King Narnode Shareen will appear and apologize for you imprisonment. He will then tell you to escape using the Gnome Glider.
- Walk up to the Gnome Glider to the north and ask Captain Errdo to take you to Karamja. The glider will crash in the jungle just west of the Shipyard. Now, run east to the Shipyard and try to open the gate. A Shipyard worker will stop you and ask you for the password. Tell him that Glough send you and give him the password 'Ka-Lu-Min'.
Note: Beware of Jogres (level 57) in the jungle. - Once inside the Shipyard, find the Foreman on the docks to the east. You can now either kill him or answer his questions to show that Glough send you (see below). Once you have killed him or answered his questions, you will obtain a Lumber order to hand over to Glough.
- By the way how is Glough? Still with his wife? - Sadly, his wife is no longer with us!
- What's Glough's favorite dish? - He loves worm holes.
- What's the name his new girlfriend? - Anita
Note: If you get any of the answers wrong he will attack you. If you choose to talk to him, he will reveal Glough's plan to you. - Now, you will have to find a way to return to the Grand Tree. Since you cannot use the Gnome Glider as it broke down when you landed, you will have to find another way reach the mainland. It is advised that you use the teleport to East Ardougne, because you will end up not that far from the Tree Gnome Stronghold. Once you have made it to the mainland, there are 2 ways to get back into the Tree Gnome Stronghold. If you have completed the Tree Gnome Village quest, then the easiest way reach the Grand Tree is to teleport to the Mobilising Armies area, using a Ring of duelling, and then use the nearby Spirit Tree to teleport to the Tree Gnome Stronghold. Otherwise you will have to make your way to the Tree Gnome Stronghold's gate. When you try to open the gates, the Gnome guards will not let you in because they think that you are a spy. Tell Femi, near the cart in front of the gate, that you need to get in and she will sneak you in by hiding you in her cart. If you have helped her before with getting her sacks through the gate, then she will sneak you in for free. Otherwise, she will charge you 1K Coins for her help.
- When you have made it to the inside of Tree Gnome Stronghold, head over to the Grand Tree in the northeastern corner and talk to King Narnode Shareen. The king will yet again refuse to believe your accusations against Glough. Climb up the ladder to the prison and tell Charlie that you need proof to convince the King. He will then tell you that Glough left the key to his chest is at the house of his girlfriend Anita.
- Head to Anita's house near the toad swamp, northwest of the Grand Tree, and talk to her. She will give you Glough's key and request that you return it to Glough.
- Go to Glough's house and open the chest to find his Invasion plans. Take this evidence to King Narnode Shareen. Once again he does not believe you and says that all they found when they searched Glough's house were 4 Twigs. The King will then give you these Twigs, which spell the word T-U-Z-O. With the help of the Translation book, you will discover that this word means O-P-E-N.
- Return to Glough's house and climb up the tree to the watchtower. There, you will find a number of wooden pillars. Place the Twigs on the pillars in the following order: T on the far left pillar, U on the center left, Z on the center right, and the O on the far right pillar. Now, prepare yourself to battle a Black demon (level 98) using Melee/Magic/Ranged, before proceeding to the next step.
Note: If you have placed the Twigs on the wooden pillars in the wrong order, then simply pick them up from the pillars and try again. - When you have geared yourself up, open and climb down the trapdoor to the south of the wooden pillars. You will end up in the Tree Gnome Stronghold's foundations where a conversation with Glough will commence. As soon as the conversation ends a Black demon (level 98) will appear which you must defeat.
Strategy: If you wish to kill him using Melee, then it is advised to turn on Protect from Melee. If you wish to use Magic, Ranged, or a Halberd to kill the demon, then run to one of the 2 safespots (see image below). The first option is to hide behind the blue rocks to the south. For the second safespot, run west into a narrow corridor where you will be safe for the demon's attacks. - Once you have defeated the Black demon, Glough will flee. Follow the passageways until you spot King Narnode Shareen. Talk to him and he will express his concern that you are hurt. At this point you once again accuse Glough. He then sends a guard to check out your story. Once confirmed, he will ask you to help him one last time by finding the last Daconia rock. Search all of the roots in the area until you find it.
- Give the Daconia rock to King Narnode Shareen to claim your reward.
Congratulations! Quest Complete!
Gnome Gliders:
Upon completion of the quest, you unlock the ability to use the Gnome Glider transportation system. To use a gnome glider, talk to the Gnome pilot near a glider and select the destination you wish to fly to. Do note that you must first fly to Ta Quir Priw (Grand Tree). From there on, you may fly to any of the available locations. Sometimes, however you may crash and land short of where you were heading to.
Below is a list of the places you can fly to:
- Ta Quir Priw - The Grand Tree
- Lemantolly Undri - Western part of the Feldip Hills (requires completion of the One Small Favor quest)
- Gandius - South of the Ship Yard on eastern Karamja
- Kar-Hewo - Al Kharid
- Lemanto Andra - West of the Digsite
- Sindarpos - White Wolf Mountain
- Crash Island - East of East of Ape Atoll (requires completion of the Monkey Madness quest)
Gnome Translation Guide:
-A-
Arpos: Rocks
Ando: Gate
Andra: City
Ataris: Cow
-C-
Cef: Threat
Cheray: Lazy
Cinqo: King
Cretor: Bucket
-E-
Eis: Me
Es: A
Et: And
Eto: Will
-G-
Gandius: Jungle
Gal: All
Gentis: Leaf
Gutus: Banana
Gomondo: Branch
-H-
Har: Old
Harij: Harpoon
Hewo: Grass
-I-
Ip: You
Imindus: Quest
Irno: Translate
-K-
Kar: No
Kai: Boat
Ko: Sail
-L-
Lauf: Eye
Laquinay:Common sense
Lemanto: Man
Lemantolly: Stupid man
Lovos: Gave
-M-
Meso: Came
Meriz: Kill
Mina: Time(s)
Mos: Coin
Mi: I
Mond: Seal
-O-
O: For
-P-
Por: Long
Prit: With
Priw: Tree
Pro: To
-Q-
Qui: Guard
Quir: Guardian
-R-
Rentos: Agility
-S-
Sarko: Begone
Sind: Big
-T-
Ta: The
Tuzo: Open
-U-
Undri: Lands
Umesco: Soul
This quick guide has an in-depth guide here. It contains a more detailed description of dialogue, cutscenes, and storyline. |
Monkey Madness II(#128) | ||||
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Released | 6 May2016 (Update) | |||
Members | Yes | |||
Quest series | Gnome, Monkey | |||
Official difficulty | Grandmaster | |||
Developer | Mod Jed, Ian Gower, Mod Ash, Mod Maz, Mod Bond, Mod Ian |
- 2Walkthrough
Details[edit | edit source]
Start point | Talk to King Narnode Shareen in the Grand Tree. (You must have all the requirements to start the quest). |
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Official difficulty | Grandmaster |
Description | Glough, the war criminal set on eradicating humans and overthrowing Gielinor, has escaped the watch of the Grand Tree gnomes.With a history of leaving large-scale conflicts and warfare in his wake, Glough must be tracked down and stopped. King Narnode Shareen needs your help. |
Official length | Very long |
Requirements |
No boosts allowed:
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Items required |
Recommended:
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Enemies to defeat |
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Ironman concerns |
Walkthrough[edit | edit source]
Getting Started[edit | edit source]
- Talk to King Narnode Shareen, located in the Gnome Stronghold's Grand tree. (1)
Chapter I[edit | edit source]
Items Required:Lemon, grapes, pestle and mortar, Translation book (if you kept it from The Grand Tree Quest), normal logs, no weapons or armour.Recommended:Magic logs.
- Go to Glough's house southeast of the Grand Tree and go upstairs, then climb the eastern tree.
- Investigate the tree and receive a handkerchief.
- Talk to Anita in her house north of the Gnome Ball Field (use northwestern-most staircase to get into house). (1•2)
- Go to Glough's house again, go up the tree to the 2nd floor[UK]3rd floor[US], then climb again to reach the 3rd floor[UK]4th floor[US]. (to reach the 3rd floor[UK]4th floor[US] you must click the northern branch)
- Investigate the gnome statue and turn it to unlock the cupboard.
- Search the cupboard for book of spyology, the gnome crates for brush, and fire remains for mysterious note.
- Use pestle and mortar on the lemon
- Use notes on the candles
- Use pestle and mortar on grapes
- Use juice-coated brush on mysterious note.
- Read the scrawled note.
- Talk to King Narnode. Read the translation book he gives you. (You may already have the translation book from a prerequisite quest: The Grand Tree, if this is the case King Narnode will not hand you a second copy.)
- Use translation book on the note, and talk to King Narnode again.
- Talk to Anita again. (3)
- Read the translated note.
- Talk to the King again.
- Talk to Assistant Lori next to the hot air balloon beside Glough's house. (3)
- Fly to Entrana via balloon and talk to Auguste. (1•1)
- Return to the Gnome stronghold and talk to King Narnode again.
Chapter II[edit | edit source]
Items Required:m'speak amulet, monkey talisman, ninja monkey greegree or ancient gorilla greegree, light source, pickaxe (Tank path), slash weapon.Recommended:Food, antipoison, combat equipment, super combat, stamina, and prayer potions.
- Go to Ape Atoll and talk to Garkor located outside Awowogei's house. (1•2)
- Talk to Awowogei(2•1)
- Talk to Garkor again.
- Go to the West side of the island and go up the hill to the Monkey Archers.
- Talk to a Monkey Archer about Kruk.
- Follow the tracks (foot prints) that start at the foot of the hill until you reach a trapdoor ('Jungle Grass').
- Go down the trapdoor and go south. (WARNING: If inventory is full, your greegree will be dropped to the floor upon entering the dungeon.)
Below is a map of Kruk's Dungeon. The correct path differs from player to player:
- Navigate the maze via the agility path to the east or the tank pathway to the south. On the agility route, if you fail an obstacle and receive a message '...this route feels wrong', you have to take the another path instead. Walk around cracked ground to avoid pitfalls. Make your way east until you find a chest with a bronze key (agility path) or a combat damaged key (tank pathway) inside of it. On the Tank path, pray ranged until checkpoint 5. On the Agility path, pray melee when you fall down until checkpoint 3. Pray ranged when you fall down from checkpoint 3 to 5. After both paths converge at checkpoint 5, pray melee when you fall down.
- Go through the bronze door in the area and continue to navigate to find Kruk.
- Before you cross the dodgy ground into Kruk's room, investigate the wall to reveal a shortcut you can use to return.
- Kill Kruk (fight is instanced, Any items dropped on death will be lost.) and pick up Kruk's paw. (Can be flinched)
- Go to Zooknock with the paw and a monkey talisman and make a Kruk monkey greegree out of Kruk's paw. Keep this and use it whenever on Ape Atoll from this point onwards. (1)
- Talk to Awowogei.
- Talk to Garkor.
Chapter III[edit | edit source]
Monkey Madness
Items required:20 coins, m'speak amulet, Kruk greegree, weapon and armour.Recommended: chisel, hammer, Ape Atoll teleport, Trollheim teleport, ring of dueling, food.
- Teleport to Trollheim using standard spellbook teleport or stony basalt and enter the Troll Stronghold.
- Go southwest of the entrance into the room with Kob.
- Activate Protect from Melee and talk to Kob. (1•1•1) Fight Kob until he gives up.
- Kob can hit through prayer, and deals up to 57 damage if you do not use protect from Melee!
- There is a safespot that can be used by standing in the doorway.
- Talk to Kob again.
- Make your way to Gu'Tanoth. Follow the western path to the end until you see Keef.
- Activate Protect from Melee and talk to Keef.(1•2•1) Fight him until he gives up.
- Like Kob, Keef can hit through protection prayers.
- There is a tree that can be used as a safespot.
- Talk to Garkor.
- Find and talk to Assistant Le Smith(1•2•1•1) somewhere on the rooftops of Ape Atoll buildings. His location varies as follows.
- Top floor of the jail (Access through food shop)
- On top of the main gate.
- Top floor of the building west of the rune stall. (Access through the basement of the building to the east, search the crates for the entrance)
- Top floor of the broken building next to the Monkey Child and aunt.
- Talk to Garkor.
- You may now want to bank your heavy armour and weapons and withdraw your graceful outfit and some stamina potions. Go to the west side of the island and talk to the monkey guard (1•1•2) next to a boat to go to the airship platform.
- Navigate your way through the maze without being caught by the ninja monkeys. You will need to pick up 6 satchels, fill them with explosives, then use them in 6 different locations. Any explosives that have already been placed will remain even if caught.
- Make your way to the east wall of the ground floor. Move past the (cyan) ladder on the north side and climb the (green) ladder in the east.
- Go south then west and climb down the (blue) ladder. Navigate to the end and pick up 6 satchels.
- Go back to the first (cyan) ladder of the ground floor on the north wall and climb it.
- Climb down the next (red) ladder you find. Follow the path North to reach the explosives.
- Click the barrel to fill all 6 satchels. If you get caught from this point on, you will need to come back here to fill your satchels again.
- Climb back up the (red) ladder and go south. Use a satchel on the weakened floorboards.
- Go back to the ground floor using the (cyan) ladder on the north wall.
- Go south and place a satchel on the support beams to the east.
- Take the (green) ladder on the east side of the ground floor.
- Take the west path, cross the vines, then take the north route at the fork to the end. Place a satchel on the weakened floorboards there.
- Go back to the (green) ladder on the middle floor and climb up to the top floor. Go south and place a satchel on the gas container.
- Go north and place another satchel on the gas cylinder there.
- Make your way to the ground floor and go back towards the boat. Place a satchel on the support beams found in the west fork near the entrance.
- Go back to the boat, you can get caught to make it faster.
- Talk to Garkor.
- Enter the trapdoor to the dungeon you fought Kruk in.
- Go north to find monkey bars. Equip your Kruk greegree and use the monkey bars.
- Enter the passage into Glough's laboratory.
- Climb on the stunted demonic gorilla and go down the stairs.
- Fight the three gorillas until they return to their cages. Use Protect from Melee if necessary.
- Use Holding area to dismount the stunted demonic gorilla.
- Search the crates for a chisel and hammer if needed.
- Go upstairs and tamper with the device to the north.
- Use the chisel on the charged onyx, then use the deconstructed onyx on the device.
- Investigate an incubation chamber.
- Talk to Garkor.
- Talk to Awowogei.
- Talk to Garkor again.
Chapter IV[edit | edit source]
- Talk to King Narnode in the Gnome Stronghold.
- Talk to Nieve. (1•1)
- Walk around the Gnome Stronghold, and kill 4 tortured gorillas until Nieve notifies you to find Garkor. (They will only attack with melee and can be safespotted behind various objects)
Chapter V[edit | edit source]
- Gear up with 2 attack styles and go northwest of the Grand Tree to Garkor. (near the swamp toad and king worm swamp and the tortoise enclosure)
- Talk to Garkor and leave the gnome stronghold.
- Go northeast and enter the cave. This cave is instanced. You will lose any items not protected on death! Only bring items you are willing to lose.
- Follow the path to Glough.
- Kill the 2 tortured gorillas and 2 demonic gorillas. It's recommended to kill one tortured gorilla, then the Demonic gorilla that jumps down. Then proceed to kill the other tortured gorilla and demonic gorilla.
- At this point you can safely teleport out and restock. Only bring items you are willing to lose. Glough can hit 66 with his melee attack and 40+ with his ranged attack.
- Go to the next room and attack Glough until he moves on to the next room. He can be safespotted in this first room.
- In this second room, lure Glough back to the first room and hug the north wall two squares past the divot to safespot him with ranged/magic (because praying ranged does not protect you) until he moves on to the next room.
- In the final room, kill Glough. It is recommended to use protect from melee if you're close to Glough and protect from magic if you're at a distance. He will try to push/pull you depending on your location. (Can be flinched with a bow with an attack range of ten or more)
- Talk to Zooknock and ask him to teleport you to the Grand Tree.
- Talk to King Narnode.
Rewards[edit | edit source]
- 4 QuestQuest points
- Slayer25,000Slayer experience
- Agility20,000Agility experience
- Thieving15,000Thieving experience
- Hunter15,000Hunter experience
- Access to the Crash Site Cavern containing Demonic Gorillas.
- The ability to communicate with monkeys without the monkeyspeak amulet.
- All NPCs on the surface of Ape Atoll will be non-aggressive without requiring the use of Monkey greegrees.
- Access to Ape Atoll bank and Oobapohk's Javelin Store.
- Access to new glider spot directly to Ape Atoll.
- 2x 50,000 experience rewards from Duke in your choice of Magic, Ranged, Attack, Defence, Strength or Hitpoints. Found on the hill east of main gate of Ape Atoll. (Walk up west hill, and climb the ladder to reach the east hill.)
- Ability to wield the Heavy ballista.
- A Royal seed pod, which provides unlimited teleports to the Grand Tree (up to level 30 Wilderness).
- A Monkey can be found in one of the crates at the Crash Site. It is purely cosmetic and can be equipped in the cape slot.
- The ability to re-fight Glough by gazing into the Burning brazier in Zooknock's house.
- Access to a new maniacal monkey hunting area where Glough's laboratory used to be in Kruk's Dungeon.
- Various dragons will now drop dragon javelin heads.
Monkey Madness 2 Quest Guide
Monkey Madness II | |
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